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LegendTheItcher

120
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4
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A member registered Jun 24, 2020

Recent community posts

Oh! Nice! From the few seconds I've seen so far, it looks cool! Thanks for informing me, comrade!

No problem, comrade! I always do look forward to what and your fellow devs create!

Oh?  I guess I forgot about the throwing ability some time after reading the controls... Easy to forget if it is shown at the beginning of the game and not actively being used I think!

Welp, that's how game jams are! A likely easier way to make more enemies is by adjusting the stats of ones you already have. Maybe make them red or something to showcase they are different! Anywho, I'll look forward to what you make in the future!

Whilst the premise was interesting and gameplay was fun, I do find the enemies to be far too easy once you get a vague understanding of how much damage weapons do and their durability. Along with the simple fact you can stun lock them! Plus, in more open areas, the enemies are almost zero threat if you take your time. A shame there wasn't any new enemy types to spice things up. 

All things considering, this was a good jam entry! Kind of wished there were more physics involved... like throwing objects at enemies or more whacky ragdolls. I look forward to what else you make in the future, Griggy! 

Imagine your boss sends you into a unknown area to map out rooms and they only gave you some paint as your only means of defense... I guess they didn't expect any monsters to be lurking around or something? Or they really hated this guy!


Anywho, this is a short, fun game which tests your memory for the most part! As someone with pitiful short-term memory, memorizing the drawings  to get out of each room was the main source of my struggle... :P

I wonder if he is gonna paywall the link to it behind his patreon is something too? 

Oh, I'mma bet that Kusemek is gonna play this game for his channel lol

My dislike of crowds and social anxiety will undoubtedly make me despise being in a situation like that... Being stuffed into a train like sardines!!!

Fun, short game for ludum dare! The concept is rather funny and reminds of me those Japanese videos where "professional pushers" push people into trains. Pretty wild that happens... imagine getting squeezed against other people inside of a train during rush hour!

In case anyone is struggling finding Risa's minigame location, here's a video for that! Along with a tip for dealing with ghost girls if you are trying to do some hitless run or trying to get S rank for a stage. Also the boss has a death animation for Kotone! 

Not sure if there is anything else in the game... pretty sure I've covered everything! :D

You talking about the big yokai monster? You could stack a bunch of health potions to brute force it or got 2 stacks of kunai to deal a lot of damage at range. I made a video where I managed to cheese it by getting the boss stuck... not sure if it got patched though.

Yep, this is definitely one of those games where you have immense fun with your friends! But it is great enough by itself, even though the AI seems to have a pretty high chance of annihilating you at close range... Well, that can be overcome by getting good at game, which I haven't been able to do... yet!!!


Anywho, my only real criticism for this game that I can make is the lack of music... The sounds and all are perfect, but my ears do become lonely! Easy enough to fix by just playing tunes from YouTube or something.

(._.)

Angery

Don't mention it! I found your game to be interesting and fun! So I wanted to try to get your game some more attention! ^^

This game took me about 35 minutes to beat, but it was a enjoyable time! The final level took me the longest until I figured out that using the flamethrower humans, I could clear out the room while dealing a lot of damage to the turret! There wasn't anything I felt needed changing, although I did expected more of a stealth game when I first saw this game and read its description. In a way, it was reminiscent of old flash games I use to play in a way...

Overall, it was a solid game, great job, smollander! 

Shiz, looks like I did the math wrong on my phone's calculator... Wait... how would I input 3 ^ 3 - 3 on a calculator?

It's the 3 ^ 3 - 3 one I think.

Man, I can't for the life of me figure out the last puzzle code... I know that the numbers are 24, 0, 8 though... at least that is what I think they are... Does any of you know the passcode?

Hopefully development continues smoothly, comrade!

This game looks pretty and has a interesting premise (mostly going off from the description on the page here-), while I don't know how the difficulty, the environments, and the hazards will be like in the later levels of the game. So far I am definitely interested in the full game! Everything works well, albeit, the rolling bug does seem a little inconsistent when it launches the caterpillar after charging up its spin. However, that could just be me not positioning it right?

I'll keep my eye on this game...

As the previous comments mentioned, my browser is telling me this file is unsafe. Thus... I shall wait for someone to confirm that it is just a false positive or not!

Pretty sure I gotten all the 99.99% of the fish and "fish"...

As a lover of pixel art games, this one is well done and interesting with its premise! Once you understand the mechanics of the treehuggers (and accepting that they may literally spawn on top of you), the game's difficulty drops significantly. It would definitely spice things up if there were more threats with different mechanics! But for what it is, this game is fantastic.

My only real issue is probably with the grind for the coins, but it does remind me of old flash games and getting paranoid over the treehuggers stealing my fish was quite... thrilling! Along with the fact treehuggers can spawn on top of you!

Treehuggers be getting a little too excited... :c 

Seems to be working perfectly for me now! 

Hm... there seems to be a problem with the audio. Music seems to disable itself when entering into any of the levels for me after I turn it on? Audio for anything else (if there is any) is also no there. Audio does work for the menu though...

Woah! I'll definitely be keeping my eye on this game! This has potential to be a nice yuri + futa game! I do wonder what the future plans for this game will be? And will the player character have animations where she is a futasub? That would be nice unless there going to be another character we could play as who is a futanari.

Welp, not much to say besides I look forward to the complete game! Although, I do wonder if there will be any "cum fluids" for the h-scenes?

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This version of the game that I played for the video was before the update which tweaked thirst, hunger, and sanity... so yeah.
After playing this new update, I can vouch for all the comments below it. As it stands, the hunger, thirst, and sanity drain too fast and I felt that nighttimes comes a little too fast too. Making exploring a little... hectic! The game is definitely shaping up to be a good survival horror. The angler, fish, monster thing is a little janky though and its AI is very simplistic (spawns in, chases you immediately, and then despawns).

For you all, I found all the journals, sister, and notes so if you are interested in some lore without going through the pain I did. Watch my video!... Granted, these are what I was able to find in about 1 hour or so of exploration. 

Oh, when it comes to collecting items or interacting with things (like the lantern on the ground). I had problems trying to pick things up, it felt as if the interact range was too short or too... specific?

Hm~ Is that so? Well, a good way to practice one's reaction time and... to know if they are color blind too! :P

Short and simple games are like... small treats! Better than something bigger but the flavor gets stale fast...

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The game is definitely super simplistic in terms of gameplay. Since the bombs never go above 4 in total spawns at once. Along with there being two, very distinct bombs to dispose of. It is very easy to get high enough of a score to unlock all the costumes!

A good game if you are looking for a cute, chibi, anime girl and about 3 or so minutes you want to kill!

Honestly, the cute girl was the key reason why I played this game :P

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No problem, comrade! I played through things mostly blind if we don't count my test playthrough to see how it runs! Towards the end though, I just become silly... and GENOCIDAL

Huh... I didn't try to see if they stacked during one of my test playthroughs before recording... Although it would be funny to see if the movement speed upgrades stacked. Moving around at lightspeeds would be quite the sight to see!

After playing through what the game has to offer in its current state. The game has potential and is quite enjoyable! But as previously mentioned, this game, despite the simplistic graphics, is oddly GPU intensive (I have a 3080 ti, I played at QHD resolution, and I hit around... 80%?). Besides that, once you understand the inner workings of the enemy AI, things get progressively and progressively easier. Aiming feels precise and smooth and the stealth is well-done.

Since the game seems to only have one enemy type and pretty much one type of AI, it does became stale dealing with them over and over again. 

Hm... there isn't much else I can say... I do plan on keeping my eye on this game though! 

Indeed lol

Maybe tweaking the system to give higher chances for certain weapons to have... certain stats? As I find no reason to use burst or single fire weapons over full auto due to the DPS and the fact I don't need to click every time I want to shoot!

On another note, I just remembered that when I was buying upgrades, I could "rebuy" a upgrade for some reason. Not a big issue, but it is interesting :P

Yep, my 3080 ti is at 80% or so utilization when playing this game. Graphic options are BADLY NEEDED along with optimization given the graphics of this game. 

So... I played through the game but I failed to complete it. In its current state, the game feels... a bit too hard or I am simply too impatient! In any case, the game feels too "unfair". As werewolves tend to spawn a little too close and too frequently. The "anomaly detecting device" would be more helpful if it could show their location (like the motion detector in the alien games/movies!). But if you want it to be more "general", have a arrow which points towards the location of the monsters? 

Another suggestion is to make healthpacks give more healing, as they are scarce and it would be nice if they gave... 30 to 50 points of healing? Since encountering werewolves is a little too common. 

Sprinting feels too slow too, as you may see in my video... jumping is about as fast, if not faster! And the only means to dodge werewolf attacks.

The shovel feels like a useless melee weapon, as getting hits on a werewolf is basically impossible without getting hit yourself. Maybe give the werewolf a short animation to wind up their attack? Or give the shovel a block (wait... did the shovel have a block?).

The theme seems to avoid monsters though, so I recommend more reliable means of escape or avoidance! Or tone down their spawns or distance for their spawns, since having a wall of them spawn while you go towards a objective feels a little annoying at times...

Lastly... I encounter 2 glitches during my playthrough, one being a gradually increasing "drift" while moving forward. When I was walking forward, my character would move towards the right a little. But the 2nd, more major glitch is after I digged up the grave, my character was permanently "sliding" I guess. Likely stuck in a jump/descending animation?

Hm... I think that is just about it! Of course, having difficulty settings could solve things too! But I'd like to have more options to deal or avoid monsters. Along with them being less janky too :P

(._.)

A solid game, I played this game a few updates ago but in its current version, it feels great! Although, not sure how to feel about the RNG in my few playthroughs prior to this video... But in any case, the only thing I think would improve this game is maybe new enemy types and maybe biome-specific hazards/enemies? So the different environments can feel more "different" from one another!
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A fun, simple endless runner, while I feel the movement to be a little too floaty for my liking. It does add to the urgency of finding the next blood pack as quickly as possible though! The setting though makes me wonder why the guy we play as was working in front of some... machine gun turret thingy? Why did it suddenly fire? WHY IS THE FACTORY SO BIG AND WEIRD!?!

I have many questions... nevertheless, a nice game to past the time. I wonder what your guys highscore is like compared to mine?

It would appear that I gotten stuck on the wall... This was definitely a depressing end to my run... 

Anywho, after playing for a little while, each weapon you pick up can only have two upgrades attached to them, right? I thought at first I stacked more and more upgrades kind of like a roguelite. But this is certainly a interesting game, although it wasn't as fast paced as I would've liked!